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Bandit Marauder


Bandit Marauder

Campaign Adversary

ADVERSARY: Bandit Marauder

Description: A hardened steppes survivor, skilled in melee combat and intimidation. This particular bandit is tasked with guarding a hidden approach to the mesa known as the “Hidden Hand,” ensuring no unauthorized individuals reach a secret location. Works in tandem with the Bandit Scout.

Statistics

  • Tier: 1 Bruiser
  • Motives & Tactics: Intimidate approaching parties, engage in melee combat, protect the Mesa Tracker.
  • HP: OO (6/12)
  • Stress: O

Combat

  • Scimitar: Melee, Very Close - 1d8 + 3 physical
    • Description: A wide, sweeping attack.
    • Difficulty: 13
    • Special: Can target two adjacent PCs with a single attack (split damage).
  • Throwing Axe: Ranged, Close - 1d6 + 2 physical
    • Description: A quick ranged attack to close distance.
    • Difficulty: 12
    • Special: Can throw the axe and charge to melee range as a single action.
  • ATK: +2

Features

  • Steppes Tough: (Passive) Advantage on saves against heat and exhaustion.
  • Intimidating Presence: (Passive) PCs starting their turn in the same range of the Marauder makes a Presence check(DC 12) or gain a stress.
  • Brutal Strike: (Action) - Costs 1 fear. The Marauder makes a Scimitar attack that ignores one point of armor.

Rewards

  • Stolen Coin: The Bandit Marauder carries 1 gold that allows advantage on a roll. This is only good for 24 hours.

This content is part of the Daggerheart campaign setting.