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Bandit Marauder
Bandit Marauder
Campaign Adversary
ADVERSARY: Bandit Marauder
Description: A hardened steppes survivor, skilled in melee combat and intimidation. This particular bandit is tasked with guarding a hidden approach to the mesa known as the “Hidden Hand,” ensuring no unauthorized individuals reach a secret location. Works in tandem with the Bandit Scout.
Statistics
- Tier: 1 Bruiser
- Motives & Tactics: Intimidate approaching parties, engage in melee combat, protect the Mesa Tracker.
- HP: OO (6/12)
- Stress: O
Combat
- Scimitar: Melee, Very Close - 1d8 + 3 physical
- Description: A wide, sweeping attack.
- Difficulty: 13
- Special: Can target two adjacent PCs with a single attack (split damage).
- Throwing Axe: Ranged, Close - 1d6 + 2 physical
- Description: A quick ranged attack to close distance.
- Difficulty: 12
- Special: Can throw the axe and charge to melee range as a single action.
- ATK: +2
Features
- Steppes Tough: (Passive) Advantage on saves against heat and exhaustion.
- Intimidating Presence: (Passive) PCs starting their turn in the same range of the Marauder makes a Presence check(DC 12) or gain a stress.
- Brutal Strike: (Action) - Costs 1 fear. The Marauder makes a Scimitar attack that ignores one point of armor.
Rewards
- Stolen Coin: The Bandit Marauder carries 1 gold that allows advantage on a roll. This is only good for 24 hours.
This content is part of the Daggerheart campaign setting.